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FSBreak 65: Next Online Flight Info, and more!

Hosted by Eric McClintockChris Palmer, and Brendan Farmer.

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Next Online Flight Information!!

You asked for it, and we promised it! Here are the details for the next get together online flight. We couldn't do it any better than treating our listeners to some fun in the sun, and we will be flying along with the True Blue Caribbean Run event from San Juan CERAP!

That is THIS Sunday (The 25th) From 1PM to 5PM Eastern.

Here is a *tentative* schedule:

  • 2PM EDT: TIST -> TUPJ (Touch And Go)
  • 2:30-3PM EDT: TUPJ (Touch And Go) -> TNCM
  • Arrive at TNCM ~4PM EDT

This is just meant to be a template, and things may change!

Here is a sectional of the flight, and PLEASE check San Juan CERAP for procedural information.

Also, follow us on Facebook and Twitter for the latest updates!!!

Aerosoft Previews Airbus X Again

FAQ's (Source)

I decided to remove all the nice (and a few not so nice) messages and bundle all questions in one post. Let's try to stay on topic now, leave the moderating to us (but do use the + and - buttons!) and stay in your holdings until we call you.

"Can I step far enough to ask for an exact release date?"
We are planning for April but closing this project turns out to be harder than expected. 

"Now that these are the last of the official shots before release, can we start expecting a few videos from now on??"
Problem is that few important sound effects etc have not been done, I rather wait for those to be included.

"Will the flight detents be used and heard? So full clicks for TOGA or a few clicks to Flex Temp?"
Yes and yes.

"Mathijs will 'de-rated climb' be implemented and will we be able to program this in the FMGC after an imputed altitude?"
I doubt that for this version.

"You need to get this product in the US "Box Stores" i.e. Best Buy & Fry's Electronics before Xmas."
That should be no problem what so ever!

"The Repaints that will not be included in the original pack will they have like an installer or will it just be old fashion default FSX texture install VIA aircraft.cfg and so on."
Depends on the repainters, it's their files. But we are planning to make it as easy as possible and will offer them the option to make use of our installers.

"Will it be possible to use the Aircraft as a flight model for homecockpit builders? So to switch off the virtual cockpit and using only the model?"
Yes, I see no reason who not. In FSX the external and the VC are totally separated.

"what needs to be done until it is going to be released?"
Mostly MCDU systems, our simplified VNAV (we are not 100% sure on what this will include so don't ask) and a few other bits of coding. Sound, flight models, modeling, texturing etc is all done.

"Looks Nice.But The Systems Electric Are they Simulated With PMDG Reality?"
Why don't you just start by reading the text that is in the same post as the images, it really is rather well explained there.

"I meant to ask a long time ago - will W7 64bit be ok?"
Heck I would say it's the best OS for FSX at this moment, don't worry.

"On the pre-order page it says 39,99 € and on the first page it say 32 Euro."
That's with and without VAT. 


See more screenshots here!

PMDG NGX Overhead Panels Previewed

Not much to say, but do have a look!

AirSimmer A320 Update

From the AirSimmer forums:

I feel a good and honest situation report is well over-due, so let me fill everybody in as to what's happening at AirSimmer these days

First of all, we are all well, and work on the A320 project hasn't stopped in any way.

The release of the A320 Basic Edition was our first FS release as a team, so naturally it was the beginning of a steep learning curve for us. Thanks to the enormous efforts of our Customers, our Extended Team, as well as our internal Testing Team, we were able to understand exactly what we can do to improve our product further. With this, it became apparent that some fundamentals will need to be re-organized and re-designed.

Here are some of the technical decisions that we made that will improve the overall realism of the product:

  • 1. The ultimate goal of our simulation software is to be able to provide professional-grade realism
  • 3. No-shortcuts approach. ELAC is a good example. For performance purposes, we did simplify the code for the ELAC computers. Now, we want to do it the real way - which will mean that both the COMMAND and MONITORING units of each ELAC will be running in parallel, cross-talking to each other, each of them having the ability to fail, glitch, etc to simulate malfunctions. This will mean that the ELAC software code will be run 4 times each cycle (1 time for command unit, 1 time for monitoring unit, for 2 ELAC computers). Sync option will be available to save performance and force MONITORING units to read the same as the COMMAND unit, and ELAC2 the same as ELAC1.

These changes will affect the most important systems first. Our plan is to totally finalize the Flight Control System first. After that, we will enhance the engine control system (engine, EIU, FADEC), and FMGS. Second-stage systems are fuel, wheel and braking, and air conditioning.

As scary as it might sound, I am very optimistic towards our makeover project. I am confident that we can spend our time very efficiently adding these new features. It was the core technology principles that took us the most time to develop (such as control loops, mathematical models, geometry calculations etc) and those will remain the same for the most part.

In the mean-time, we are workng hard on reducing CTDs and other technical problems that don't relate to aircraft systems.

  • 2. More object-oriented approach in simulation. By this I mean coding hydraulic actuators, motors, valves, pumps, and so on as separate devices which will age, lose reliability with time, and have the ability to fail (although some functions will only be available in the Advanced Edition)
  • X-Aviation Releases Cessna Corvalis TT

    Step in to the aircraft Austin Meyer flies! More commonly known as the Columbia 400, the Cessna Corvalis TT is the fastest FAA-certified fixed-gear, single-engine piston aircraft in production today, reaching a speed of 235 knots true air speed at 25,000 feet. The aircraft is powered by a turbocharged Continental engine producing 310 horsepower at 2600 rpm and features a Garmin G1000 glass cockpit.

    JGX-Designs has worked hard to replicate as many features of the real Garmin G1000 as possible, and will continue to improve the plug-in over time. Be prepared to read the manual if you wish to properly fly this aircraft!

    • Highly functional G1000
    • 40 liveries
    • Highly detailed 2D and 3D cockpit
    • Manipulator technology (as seen on most X-Aviation published aircraft)
    • Very accurate flight model (per Columbia 400 POH)
    • Extensive documentation including a 160 page Pilot Operating Handbook and Tutorial Flight

    Wow! Can we say more? Check it out for yourself...

    SimFlight3D Releases '47 C140

    The C140 is a two-seater, single-engine, light utility airplane with a maximum speed of 109 knots (125 mph). Original models came equipped with 85-90 horsepower, 4-cylinder piston engines. The C140 was first introduced in 1946 at the end of World War II, and produced from 1946-50. More than 7,664 airplanes have been sold.

    Treat yourself to come eye candy, and specs!

    makeAflight Released

    This software is a virtual pilot aid. It is designed to add even more enjoyment to virtual flying. How you say? Well, have you ever felt you wanted to start your Flight Simulator and fly but didn’t know where to fly to?

    Uhhh.. No Comment.

    Quality Wings Released SP1

    Wayyyy too much info for here, try the forum instead!

    DUTCH HARBOR X Released

    The Aleutian Islands must be one of the most remote places in North America, extending about 1,200 miles from the Alaska Peninsula into the Bering Sea toward the Kamchatka Peninsula. Despite its enormous size, the chain of more than 300 volcanic islands have just a bit over 8,000 inhabitants, most of them living on Unalaska Island.

    With over 250 rainy days a year, constant fogs, heavy crosswinds floating over the mountains from the Bering Sea and average winter temperatures that stay well below freezing it is enough to trouble even the most experienced pilots. And if the weather conditions are not challenging enough, the towering mountains on almost all sides of the airport force the pilot to fly a difficult circling approach with a tight turn to line up with the 3,900ft long runway.

    Interested? Hit up SimMarket for screenshots and info...


    Brendan: http://pwsceneries.fswaterconfigurator.com/vol5.html

    Eric: http://www.blueprintsimulations.com/BluePrint_TJSJ.html

    And Puerto Rico scenery:


    Chris: AOA Study Guide

    E-Mails and Voicemails

    Question for Mark and Chris about FS Realism

    In the most recent episode around the 50-51 minute mark, you guys were talking about frame rates, graphics, features of FSX. Chris Palmer made the comment about making the choice of choosing a sim for practicing/flight dynamics and how "accurate" FSX is compared to FS9. But, then he was talking using a flight simulator and making the choice of a sim and then mentioned that if you were using a sim for practicing for real training you might choose X-Plane.

    Would Chris be able to elaborate much deeper than what he said during his comments in that episode? From his perspective as a private pilot using a flight simulator why did he make those commetns.... what aspects/features of X-Plane are the reason why he would make those comment? I'm curious about his comments from his perspective as a real world pilot. Mark is also a real world pilot. Would make the same comments and would they be for the same reason(s)?

    Thank you



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