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FSBreak 98: Microsoft Flight, Macs, and Maths... And legos too

Hosted by Eric McClintock, Brendan Farmer Nick Collett, and Chris Palmer. News collected by Tom!

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Watch live video from FSBreak Live Stream on Justin.tv

Note: Aparently Justin.TV automatically stops recording after 2 hours, so the entire episode was not captured!

New Microsoft Flight Screenshots & Details

Check the new Microsoft Flight Screenshots here, and the article here!

Orbx and MS Flight

From a statement by Orbx in the forum:

Hello all,

Since it has been quite some time since MS announced Flight to the world, I thought it would prudent to update everyone on our position on the new sim.

Essentially the FS community has not seen any news or updates from MS for quite some time. There is a lot of rumor and speculation being bandied about various forums, none of which we pay much attention to. However we do think based on the lack of official updates that it appears MS are still very much busy with development.

Initially of course, I was very enthusiastic about Flight and publicly gave our commitment to developing for the new platform. However, this commitment is totally dependent on Orbx and other developers being given a mature and well documented SDK so we can determine what is involved in porting our products to the new sim. Until such an SDK is released and we have the data needed to establish porting parameters, our focus very much remains on FSX as our core platform. Please note that we do not know what back-compatibility is included with Flight.

Indeed, we see a very long and productive life in FSX despite its age. With hardware well and truly catching up with FSX and many new innovations being added to it by Orbx and many other talented developers, we envisage shipping products for FSX for at least the next five years, perhaps more.

We are also working with Lockheed Martin on Prepar3D and have some exciting announcements to make with them soon.

So our official stance on MS Flight is that we may support it when or if the SDK is released and we can determine what work is need to port to the new platform. Until then we are 100% an FSX shop, and for commercial customers we are also embracing Prepar3D based on the same ESP/FSX code line.



PNW Flying Club Announced

Hey all,

I will not bore you with the mechanics of it all but I have come up with a way of actually hosting FSX on a server which will allow me to load FSX onto it and run FSX remotely so that there will be a 24/7 connection to the server for everyone to use via the FSX inbuilt system. This whole setup will take me a little while to set up properly of course, so I ask for your patience in this regard but I thought I would let all of you know anyway so you can prepare some flights etc already

No nasty downloads, port changes etc.

This has been made possible by Orbx funding the purchase of an extensive amount of hardware so that I can 'do my thing' and make it work.

Thank you John for your support mate!

Also guys, please tell me what description you would like in the field available once it is up and running, again you have a little time to have a think about that anyway so please just post it in this thread and I am sure we can come up with a great one for that


Check the original forum thread for updates!

FTX 1WA6 Fall City Airport Released

1WA6 is a unique private airport surrounded by beautiful homes, some whose access is by crossing the main runway. With the world famous Snoqualmie Falls nearby, it is a wonderfully picturesque setting. You will be simply amazed at the stunning immersion and eye-popping hyper-detail of 1WA6 Fall City Airport - do NOT miss this one!

Check out this amazing scenery!

PMDG 737NGX Update

Cehck our Robert's post in the PMDG forums regarding PMDG 737 NGX SP1, and the 600/700 expansion models!

McPhat Studios NGX HD Repaints

Incredible looking!

FSDreamTeam Released LAX

Download the trial and purchase here!

X-Plane 10 Airport Lego Bricks

Read the full post here, but in a nutshell...

X-Plane 10 will ship with many premade airport components, buildings, vehicles, lighting, etc.

  • The user can use the X-Plane 10 version of the World Editor tool to drag and drop these elements into airports. The exact number is not known yet.
  • Laminar Research will take the layouts that they build internally, and the user submitted airport layout data and combine them into updates for X-Plane 10.
  • Essentially user contributed airport layout generation (With moderation from LR).
  • Users don't need to know anything about object design, texturing, lighting, etc.

Other notes:

  • Since X-Plane 10 will use a global illumination system, no special lighting considerations are needed by the scenery. It is all handled by the sim.
  • This system is only meant for airports. Ben mentions that this is only for airports so it wouldn't be possible to use this to create cities for example.

REX for X-Plane 50% off until October 9th

Link here at the X-Plane.org store, a great deal for REX for X-Plane!

Captain Sim 737-100 and 200 External Models Released

100 and 200 exterrior models!

Carenado Bonanza A36 and P46T previews

Bonanza A36, and P46T Malibu on Carenado's Facebook page.


Eric: Windows 8 Devloper Preview

Brendan: Cynaogen Mod

Nick: 8GB RAM and SSD Upgrade for MacBook Pros!


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