« FSBreak 108: Outerra Demo Released and FLIGHT Released | Main | FSBreak 106: PMDG Announces Douglas DC-6B, Microsoft Flight Release Date, and Much More »
Friday
Mar022012

FSBreak 107: We talk FlightGear and AccuFeel Released

Hosted by Eric McClintockBrendan Farmer, and special guests Stuart Buchanan and Curtis Olson. News collected by Tom!

Listen Here:

Download Here (MP3)
720P HD MP4 Download
360P Low MP4 Download

Watch Here:

Special Interview with Stuart Buchanan and Curtis Olson from FlightGear

Download and use FlightGear for free here!

A2A Accu-Feel Released

Accu-Feel is a program written for FSX that uses additional physics and sound to elevate almost your entire aircraft collection*, both default and 3rd party. It works at the core of FSX, and therefore does not make any changes to any of your aircraft files (for example, downloaded aircraft paints won't be touched). In fact, we don't need to edit or change a single file in your entire FSX install directory. We instead “read” the aircraft that is loaded, analyze it, then automatically create a custom physics and sound profile that is saved outside FSX. You, the customer, don't even have to know this is all happening. You can just select your aircraft and fly it.


However, people all have different likings, and while we have ours, we are happy for each person to have theirs too. So every aircraft can also be customized. Using an in-game GUI (Graphical User Interface), settings can be viewed and edited with easy-to-use sliders and buttons. Once done, all settings are automatically saved with the press of one button.


After installing Accu-Feel, you may climb in one of your “probably never flown” default Microsoft-built aircraft and think, “this is actually quite enjoyable.” Once we started playing with the initial versions of Accu-Feel, we found that our entire aircraft collection felt a whole lot bigger. Accu-Feel is also tested in-house with over forty 3rd party aircraft.

More Information Here!

Miami City 2012 for FSX/FS2004 Preview

Miami City 2012 FS2004/FSX will include over 1500 custom made buildings from Miami Downtown, Miami Beach and Key Biscayne. It will feature a day/night photoreal ground coverage of the whole city of Miami from Opa-Locka airport (North edge) down to Kendall-Tamiami Executive Airport (South edge), with autogen. Lite sceneries of KMIA, KOPF and KTMB airports will be included as well. The scenery will be compatible with UTX and LatinVFR's KMIA (after unactivating our KMIA lite scenery). 

More Details Here!

Recommendations

Eric: Waze GPS

Brendan: Astro File Manager and Root File Explorer

Enclosure

References (3)

References allow you to track sources for this article, as well as articles that were written in response to this article.
  • Response
    Response: Source
    Fantastic Site, Keep up the good work. With thanks.
  • Response
    Response: South Beach hotels
    FSBreak 107: We talk FlightGear and AccuFeel Released - FSBreak Podcast - FSBreak - The Flight Simulator Podcast
  • Response
    FSBreak 107: We talk FlightGear and AccuFeel Released - FSBreak Podcast - FSBreak - The Flight Simulator Podcast

Reader Comments

There are no comments for this journal entry. To create a new comment, use the form below.

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>